package util;

public class GLColor
{
    // A sampling of color values
    public static final float clrClear[]          = {  0f,  0f,  0f,  0f}; // alpha is 0
    public static final float clrNone[]           = {  0f,  0f,  0f,  1f}; // no clr = black
    public static final float clrRed[]            = {  1f,  0f,  0f,  1f};
    public static final float clrGreen[]          = {  0f,  1f,  0f,  1f};
    public static final float clrBlue[]           = {  0f,  0f,  1f,  1f};
    public static final float clrYellow[]         = {  1f,  1f,  0f,  1f};
    public static final float clrCyan[]           = {  0f,  1f,  1f,  1f};
    public static final float clrMagenta[]        = {  1f,  0f,  1f,  1f};
    public static final float clrGrayLight[]      = { .8f, .8f, .8f,  1f};
    public static final float clrGrayMedium[]     = { .5f, .5f, .5f,  1f};
    public static final float clrGrayDark[]       = { .2f, .2f, .2f,  1f};
    public static final float clrWhite[]          = {  1f,  1f,  1f,  1f};
    public static final float clrBlack[]          = {  0f,  0f,  0f,  1f};
    public static final float clrBeige[]          = { .7f, .7f, .4f,  1f};
    public static final float clrDefaultDiffuse[] = { .8f, .8f, .8f,  1f}; // OpenGL default diffuse
    public static final float clrDefaultAmbient[] = { .2f, .2f, .2f,  1f}; // OpenGL default ambient
    public static final float shineMin   = 0.0f;
    public static final float shineMax   = 127.0f;

}
